Probability Details

Current Catch Chance Calculation

Final Formula

Final Catch Chance Outside Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × Backstab Multiplier × Aniimo Status Multiplier
Final Catch Chance In Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × HP Multiplier × Aniimo Status Multiplier
Final Catch Chance for Alpha Aniimo = Alpha Aniimo’s Base Catch Chance × Aniipod Multiplier

For certain story encounters, the Aniimo catch result can be forcibly set to success or failure when the Aniimo is in Break or Backstab state, or outside battle.

Base Catch Chance = Aniimo’s Base Catch Chance × (1 + Pathfinder’s Catch Bonus)

Pathfinder’s Catch Bonus: The catch chance bonus provided by Branches or Regional Badges.

Aniimo’s Base Catch Chance:

AreaLumin StageGamma StageNova Stage
Early-Game Areas56%42%28%
Early-Mid-Game Areas50%38%25%
Mid-Game Areas44%33%22%
Mid-Late-Game Areas38%29%19%
Late-Game Areas32%24%16%

Alpha Aniimo’s Base Catch Chance: 6%

Level Multiplier: Determined by the level difference between the Aniimo and the Pathfinder.

Level Difference = Aniimo Level − Pathfinder Level
Level DifferenceLevel Multiplier
≤10×1
11×0.8
12×0.6
13×0.4
14×0.2
≥15×0.1

Aniipod Multiplier: Determined by the type of Aniipod used.

AniipodAniipod Multiplier
Aniipod×1
Aniipod Pro×1.5
Aniipod Hyper, Aniipod Trace, Aniipod Mega×2
Aniipod Ultra, Sparkling Cube, Legendary Aniipod: Departure with the WindGuaranteed Success
Tumbler×2
Tumbler (For Aniimo gathered by Nurture)×6

HP Multiplier: Determined by the Aniimo’s HP change in battle.

Aniimo HPHP Multiplier
0%×2
5%×1.65
10%×1.26
50%×1.1
80%×1
90%×0.9
100%×0.8

Backstab Multiplier: ×1.5 (Invalid when using Tumblers)

Status Multiplier: Determined by the Aniimo’s behavior or status. When multiple statuses are active, if any debuff is present, the status with the lowest multiplier takes effect. Otherwise, the status with the highest multiplier takes effect.

Chances for Triggering Nurture Using Vein Essence

Chance of Directly Triggering Prismana Flow3%
Chance of Directly Obtaining Prismatic Energy480
Amount of Prismana Required to Trigger Pity10500

Probability Details for lucky and superlucky

lucky/superlucky Check Mechanics

lucky Check: After you reach the specified progress in gameplay, successfully catching eligible Aniimo makes you eligible for a lucky check. superlucky is checked first; if it does not trigger, lucky is then checked. The base check probability changes based on the number of times that type of lucky has been obtained this week.

Tumbler Check: The Tumbler is checked individually for each successfully caught Aniimo. After lucky or superlucky is triggered, any remaining successfully caught Aniimo in the same catch batch will no longer participate in lucky or superlucky checks or contribute to either guarantee counter.

Weekly Count Reset Mechanism:

Aniimo-Apac: Every Monday 4:00 (UTC+8)

Aniimo-Europe: Every Monday 4:00 (UTC+0)

Aniimo-Americas: Every Monday 4:00 (UTC-4)

Prismana Weather / Prismatic Energy Probability

Probability of lucky directly granting Prismana Weather0.60%
Probability of superlucky directly granting Prismana Weather0.60%
Probability of lucky Tier 1 granting 275 Prismatic Energy40%
Probability of lucky Tier 2 granting 300 Prismatic Energy50%
Probability of lucky Tier 3 granting 350 Prismatic Energy5%
Probability of lucky Tier 4 granting 500 Prismatic Energy5%
superlucky grants 1,500 Prismatic Energy100%

lucky Trigger Probability

Trigger probability for the first 10 lucky triggers each week1.00%
Checks required for a guaranteed lucky trigger (first 10 lucky triggers each week)200 times
Trigger probability for lucky after the first 10 triggers each week0.5%
Checks required for a guaranteed lucky trigger (from the 11th lucky trigger each week)400 times

superlucky Trigger Probability

Trigger probability for the 1st superlucky each week0.2%
Checks required for a guaranteed superlucky trigger (1st trigger each week)500 times
Trigger probability for the 2nd superlucky each week0.1%
Checks required for a guaranteed superlucky trigger (2nd trigger each week)1,000 times
Trigger probability for the 3rd and subsequent superlucky each week0.05%
Checks required for a guaranteed superlucky trigger (3rd trigger onward each week)3,000 times

Alpha Held Items Drop Chance Details

TitleRare Held ItemEpic Held ItemLegendary Held Item
Special Rookie100%0%0%
Student I100%0%0%
Student II100%0%0%
Student III75%25%0%
Wayfarer I75%25%0%
Wayfarer II75%25%0%
Wayfarer III0%80%20%
Trailblazer I0%80%20%

Sparkling Style Probability Details

Sparkling StyleUse a Sparkling Cube to catch an Aniimo out in the world.Use Sparkling Cubes to Hatch eggs that are not obtained from Operation: Egg Heist.Use Sparkling Cubes to Hatch eggs that are obtained from Operation: Egg HeistSparkling Style when using a Sparkling Sigil on an Aniimo
Sparkling Type I9.9%9.9%9.9%9.9%
Sparkling Type II9.9%9.9%9.9%9.9%
Sparkling Type III9.9%9.9%9.9%9.9%
Sparkling Type IV9.9%9.9%9.9%9.9%
Sparkling Type V9.9%9.9%9.9%9.9%
Sparkling Type VI9.9%9.9%9.9%9.9%
Sparkling Type VII9.9%9.9%9.9%9.9%
Sparkling Type VIII9.9%9.9%9.9%9.9%
Sparkling Type IX9.9%9.9%9.9%9.9%
Sparkling Type X9.9%9.9%9.9%9.9%
Dazzling Sparkling1%1%0%0.50%
Shadow Sparkling0%0%1%0.50%

When the Sparkling Type is Sparkling Type I to Sparkling Type X (using Sparkling Type I as an example)

Sparkling StyleUse Sparkling Pigment to change Aniimo's Sparkling Style (rounded to two decimal places)
Sparkling Type I0.00%
Sparkling Type II10.99%
Sparkling Type III10.99%
Sparkling Type IV10.99%
Sparkling Type V10.99%
Sparkling Type VI10.99%
Sparkling Type VII10.99%
Sparkling Type VIII10.99%
Sparkling Type IX10.99%
Sparkling Type X10.99%
Dazzling Sparkling0.55%
Shadow Sparkling0.55%

When the Sparkling Type is Dazzling Sparkling

Sparkling StyleUse Sparkling Pigment to change Aniimo's Sparkling Style (rounded to two decimal places)
Sparkling Type I9.95%
Sparkling Type II9.95%
Sparkling Type III9.95%
Sparkling Type IV9.95%
Sparkling Type V9.95%
Sparkling Type VI9.95%
Sparkling Type VII9.95%
Sparkling Type VIII9.95%
Sparkling Type IX9.95%
Sparkling Type X9.95%
Dazzling Sparkling0.00%
Shadow Sparkling0.50%

When the Sparkling Type is Shadow Sparkling

Sparkling StyleUse Sparkling Pigment to change Aniimo's Sparkling Style (rounded to two decimal places)
Sparkling Type I9.95%
Sparkling Type II9.95%
Sparkling Type III9.95%
Sparkling Type IV9.95%
Sparkling Type V9.95%
Sparkling Type VI9.95%
Sparkling Type VII9.95%
Sparkling Type VIII9.95%
Sparkling Type IX9.95%
Sparkling Type X9.95%
Dazzling Sparkling0.50%
Shadow Sparkling0.00%