Current Catch Chance Calculation
Final Formula
Final Catch Chance Outside Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × Backstab Multiplier × Aniimo Status MultiplierFinal Catch Chance In Battle = Base Catch Chance × Aniipod Multiplier × Level Multiplier × HP Multiplier × Aniimo Status MultiplierFinal Catch Chance for Alpha Aniimo = Alpha Aniimo’s Base Catch Chance × Aniipod MultiplierFor certain story encounters, the Aniimo catch result can be forcibly set to success or failure when the Aniimo is in Break or Backstab state, or outside battle.
Base Catch Chance = Aniimo’s Base Catch Chance × (1 + Pathfinder’s Catch Bonus)Pathfinder’s Catch Bonus: The catch chance bonus provided by Branches or Regional Badges.
Aniimo’s Base Catch Chance:
| Area | Lumin Stage | Gamma Stage | Nova Stage |
|---|---|---|---|
| Early-Game Areas | 56% | 42% | 28% |
| Early-Mid-Game Areas | 50% | 38% | 25% |
| Mid-Game Areas | 44% | 33% | 22% |
| Mid-Late-Game Areas | 38% | 29% | 19% |
| Late-Game Areas | 32% | 24% | 16% |
Alpha Aniimo’s Base Catch Chance: 6%
Level Multiplier: Determined by the level difference between the Aniimo and the Pathfinder.
Level Difference = Aniimo Level − Pathfinder Level| Level Difference | Level Multiplier |
|---|---|
| ≤10 | ×1 |
| 11 | ×0.8 |
| 12 | ×0.6 |
| 13 | ×0.4 |
| 14 | ×0.2 |
| ≥15 | ×0.1 |
Aniipod Multiplier: Determined by the type of Aniipod used.
| Aniipod | Aniipod Multiplier |
|---|---|
| Aniipod | ×1 |
| Aniipod Pro | ×1.5 |
| Aniipod Hyper, Aniipod Trace, Aniipod Mega | ×2 |
| Aniipod Ultra, Sparkling Cube, Legendary Aniipod: Departure with the Wind | Guaranteed Success |
| Tumbler | ×2 |
| Tumbler (For Aniimo gathered by Nurture) | ×6 |
HP Multiplier: Determined by the Aniimo’s HP change in battle.
| Aniimo HP | HP Multiplier |
|---|---|
| 0% | ×2 |
| 5% | ×1.65 |
| 10% | ×1.26 |
| 50% | ×1.1 |
| 80% | ×1 |
| 90% | ×0.9 |
| 100% | ×0.8 |
Backstab Multiplier: ×1.5 (Invalid when using Tumblers)
Status Multiplier: Determined by the Aniimo’s behavior or status. When multiple statuses are active, if any debuff is present, the status with the lowest multiplier takes effect. Otherwise, the status with the highest multiplier takes effect.
Chances for Triggering Nurture Using Vein Essence
| Chance of Directly Triggering Prismana Flow | 3% |
| Chance of Directly Obtaining Prismatic Energy | 480 |
| Amount of Prismana Required to Trigger Pity | 10500 |
Probability Details for lucky and superlucky
lucky/superlucky Check Mechanics
lucky Check: After you reach the specified progress in gameplay, successfully catching eligible Aniimo makes you eligible for a lucky check. superlucky is checked first; if it does not trigger, lucky is then checked. The base check probability changes based on the number of times that type of lucky has been obtained this week.
Tumbler Check: The Tumbler is checked individually for each successfully caught Aniimo. After lucky or superlucky is triggered, any remaining successfully caught Aniimo in the same catch batch will no longer participate in lucky or superlucky checks or contribute to either guarantee counter.
Weekly Count Reset Mechanism:
Aniimo-Apac: Every Monday 4:00 (UTC+8)
Aniimo-Europe: Every Monday 4:00 (UTC+0)
Aniimo-Americas: Every Monday 4:00 (UTC-4)
Prismana Weather / Prismatic Energy Probability
| Probability of lucky directly granting Prismana Weather | 0.60% |
| Probability of superlucky directly granting Prismana Weather | 0.60% |
| Probability of lucky Tier 1 granting 275 Prismatic Energy | 40% |
| Probability of lucky Tier 2 granting 300 Prismatic Energy | 50% |
| Probability of lucky Tier 3 granting 350 Prismatic Energy | 5% |
| Probability of lucky Tier 4 granting 500 Prismatic Energy | 5% |
| superlucky grants 1,500 Prismatic Energy | 100% |
lucky Trigger Probability
| Trigger probability for the first 10 lucky triggers each week | 1.00% |
| Checks required for a guaranteed lucky trigger (first 10 lucky triggers each week) | 200 times |
| Trigger probability for lucky after the first 10 triggers each week | 0.5% |
| Checks required for a guaranteed lucky trigger (from the 11th lucky trigger each week) | 400 times |
superlucky Trigger Probability
| Trigger probability for the 1st superlucky each week | 0.2% |
| Checks required for a guaranteed superlucky trigger (1st trigger each week) | 500 times |
| Trigger probability for the 2nd superlucky each week | 0.1% |
| Checks required for a guaranteed superlucky trigger (2nd trigger each week) | 1,000 times |
| Trigger probability for the 3rd and subsequent superlucky each week | 0.05% |
| Checks required for a guaranteed superlucky trigger (3rd trigger onward each week) | 3,000 times |
Alpha Held Items Drop Chance Details
| Title | Rare Held Item | Epic Held Item | Legendary Held Item |
|---|---|---|---|
| Special Rookie | 100% | 0% | 0% |
| Student I | 100% | 0% | 0% |
| Student II | 100% | 0% | 0% |
| Student III | 75% | 25% | 0% |
| Wayfarer I | 75% | 25% | 0% |
| Wayfarer II | 75% | 25% | 0% |
| Wayfarer III | 0% | 80% | 20% |
| Trailblazer I | 0% | 80% | 20% |
Sparkling Style Probability Details
| Sparkling Style | Use a Sparkling Cube to catch an Aniimo out in the world. | Use Sparkling Cubes to Hatch eggs that are not obtained from Operation: Egg Heist. | Use Sparkling Cubes to Hatch eggs that are obtained from Operation: Egg Heist | Sparkling Style when using a Sparkling Sigil on an Aniimo |
|---|---|---|---|---|
| Sparkling Type I | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type II | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type III | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type IV | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type V | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type VI | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type VII | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type VIII | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type IX | 9.9% | 9.9% | 9.9% | 9.9% |
| Sparkling Type X | 9.9% | 9.9% | 9.9% | 9.9% |
| Dazzling Sparkling | 1% | 1% | 0% | 0.50% |
| Shadow Sparkling | 0% | 0% | 1% | 0.50% |
When the Sparkling Type is Sparkling Type I to Sparkling Type X (using Sparkling Type I as an example)
| Sparkling Style | Use Sparkling Pigment to change Aniimo's Sparkling Style (rounded to two decimal places) |
|---|---|
| Sparkling Type I | 0.00% |
| Sparkling Type II | 10.99% |
| Sparkling Type III | 10.99% |
| Sparkling Type IV | 10.99% |
| Sparkling Type V | 10.99% |
| Sparkling Type VI | 10.99% |
| Sparkling Type VII | 10.99% |
| Sparkling Type VIII | 10.99% |
| Sparkling Type IX | 10.99% |
| Sparkling Type X | 10.99% |
| Dazzling Sparkling | 0.55% |
| Shadow Sparkling | 0.55% |
When the Sparkling Type is Dazzling Sparkling
| Sparkling Style | Use Sparkling Pigment to change Aniimo's Sparkling Style (rounded to two decimal places) |
|---|---|
| Sparkling Type I | 9.95% |
| Sparkling Type II | 9.95% |
| Sparkling Type III | 9.95% |
| Sparkling Type IV | 9.95% |
| Sparkling Type V | 9.95% |
| Sparkling Type VI | 9.95% |
| Sparkling Type VII | 9.95% |
| Sparkling Type VIII | 9.95% |
| Sparkling Type IX | 9.95% |
| Sparkling Type X | 9.95% |
| Dazzling Sparkling | 0.00% |
| Shadow Sparkling | 0.50% |
When the Sparkling Type is Shadow Sparkling
| Sparkling Style | Use Sparkling Pigment to change Aniimo's Sparkling Style (rounded to two decimal places) |
|---|---|
| Sparkling Type I | 9.95% |
| Sparkling Type II | 9.95% |
| Sparkling Type III | 9.95% |
| Sparkling Type IV | 9.95% |
| Sparkling Type V | 9.95% |
| Sparkling Type VI | 9.95% |
| Sparkling Type VII | 9.95% |
| Sparkling Type VIII | 9.95% |
| Sparkling Type IX | 9.95% |
| Sparkling Type X | 9.95% |
| Dazzling Sparkling | 0.50% |
| Shadow Sparkling | 0.00% |